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Online Data Security


Not everything can be prevented or planned for but all reasonable and proper contingencies need to be laid out before things go south and not just after. Being proactive rather than reactive is key and will prevent a company from having to explain a lot of egg on its face rather than just settling people down when something minor happens but the people involved are stopped or caught (Davis, 2013)

Online Data Security


Neither is perfect but it is much easier to control a local workstation or server rather than an always-online system. The brain drain that is occurring with skilled information technology and programming jobs is certainly not helping the cloud computing revolution (Gross, 2013)

Online Data Security


Most cloud computing giants have avoided such problems and scandals. However, it is only a matter of time and any careless user of even the most rock-solid cloud computing companies can get their account compromised due to a weak password or something else careless (Samson, 2013)

Online Data Security


While it may seem like common sense to secure networks and such, many companies (even before the cloud computing revolution) did some very obtuse things when it came to data security (Samson, 2013). For example, the TJX hack that occurred years ago was due to a combination of the fact that they were using wireless technology to transmit credit card information when they really did not need to and they were doing so with WEP encryption, a standard that was exploited long before TJX stopped using it (Zetter, 2010)

Ecommerce: Potentials, Problems, and Recommendations the Online


This particular ecommerce website does not take direct comments, however the owner of the store and website provides an email address for contacting her, and feedback/commentary can also be left on the store's facebook page, which has a direct link on the site (Hello Books, 2012). While on the one hand the lack of directing commenting and interactive abilities might seem a downside, research has shown that a growing number of consumers rely on static information available online rather than on interactions with other people, even online interactions, in making decisions about purchases (Clifford, 2012)

Ecommerce: Potentials, Problems, and Recommendations the Online


Customers can maintain strict control over their passwords and the like, but ultimately if they are going to use payment methods online they are at the mercy of the businesses they do business with; ensuring reputability and regularly monitoring credit card statements and credit reports is necessary for all consumers these days. Companies have an obligation to take technological steps to prevent unauthorized retrieval of payment information from a variety of attacks (Mookhey, 2010)

Ecommerce: Potentials, Problems, and Recommendations the Online


Target markets from online retailers can be reflected in numerous ways, from the style and design of the website to the product and price offerings to contact options and other features. There is still a misconception that "online shoppers" are themselves a particular market segment with strong identifiable trends and demographic similarities; while it is true that some demographics are more likely to engage in ecommerce than others, it is also true that broad segments of the world's population now shop online, and there is just as much potential for segmentation and targeted marketing online as in traditional retail, and possibly more so given the amount of information that can be quickly collected and assessed regarding online consumers (Toomey & Wysocki, 2009)

Online Gaming


In countries such as Australia and China, this has been incorporated into law but it has not in the United States. Besides the economy of the virtual world, there is also the question of control by regulators of virtual games that, as some consumers recently have complained in courts, are abusive (Kane, 2009, p

Online Gaming


Online Gaming Although video games began to attract players around forty years ago, technological advances in the last ten years made gaming especially popular. The use of sophisticated auditory and visual characteristics, the ability to multi-play online, incorporation of color-rich graphics, and the increased speed have changed the gaming industry dramatically in the last decade (Sublette & Mullan, 2012)

Online Gaming


One of the serious problems, especially in the developing markets of the Middle East and Southeast Asia, is piracy. In an attempt to curb piracy, some Asian large vendors use the model of "charging for network connection" instead of "charging for software license" (Ying-Chieh, et al

Learning Experiences: Evaluating the Effectiveness of Online


The focus on creating an interwoven, tightly integrated experience is what differentiates the best in-class sessions relative to those online. Empirical research also supports this finding as is shown in the studies completed of initial engineering courses where there is a high percentage of abstract, conceptual content (Akladios, Lim, Parsaei, 5)

Learning Experiences: Evaluating the Effectiveness of Online


Combining scaffolding, in-class and online instruction in hybrid courses was also very effective in making complex projects much more understandable and relevant. There is ample empirical evidence the combining of these factors leads to significant performance gains over time in long-term learning (Bates, Watson, 38)

Learning Experiences: Evaluating the Effectiveness of Online


Beginning of the advantage that had the greatest extent of differentiation between online and in-class experiences, the ability to construct and manage an individualized learning program was exceptional online relative to in-class. This teaching technique is called scaffolding, and is highly effective in creating a more tailored and effective learning plan and program for each student (Najjar, 43)

Learning Experiences: Evaluating the Effectiveness of Online


The greater the complexity of the subject, the greater the need for more collaboration to supplement individual learning time. Empirical research of language learning supports this observation, specifically in the area of foreign language study and mastery of complex foreign language semantics (Salcedo, 49)

Online Help Sites the Problem


The responses didn't offer more support than Apple; in fact some of the recommendations contradicted what was learned at the Apple Genius bar. Overall Assessment of Exercise Online help desk sites and the value of community-sourced websites vary based on the level of ongoing support and communication and ownership the top contributors take for their performance (Chen, 2004)

Online Help Sites the Problem


From the very simple recommendations of going to the Apple Genius bar in my local Apple store, to basically rewriting the 128-bit encryption with specific custom codes for the iPad2, the responses were diverse and varying in quality. The crowdsourcing of technical support varies drastically in quality and veracity, yet all forums and platforms share the common attribute of encouraging shared ownership of concerns and solutions (DeSanctis, Fayard, Roach, Lu, 2003)

Online Help Sites the Problem


The crowdsourcing of technical support varies drastically in quality and veracity, yet all forums and platforms share the common attribute of encouraging shared ownership of concerns and solutions (DeSanctis, Fayard, Roach, Lu, 2003). This is certainly true from this experience, as is the observation that altruism and mastery of a given topic or area reinforce each other in online communities and forums (Li, Wu, 2010)

Online Help Sites the Problem


Much has been written about gamification and the use of recognition systems to ensure a high level of activity in online forums. The use of feedback systems to give positive mention of the highest performing members of these forums is exceptionally effective in creating loyalty and permanence of contributions (Nambisan, Watt, 2011)

Attaining a Successful HRM Online


The information is stored in a manageable that is accessible to users within and outside the organization. As such, it is beyond reasonable concern that using the electronic career saves not only organizations significant costs but also increase the marketability of the candidates interested in different positions (Castrogiovanni, & Kidwell, (2010)

Attaining a Successful HRM Online


Moreover, significant evidence has that electronic career has the value of allowing individuals to review, provide feedback, and communicate with different individuals across the world in an asynchronous manner. Similarly, significant evidence shows that the electronic career provides the students with the opportunities to reflect on their accomplishment, thereby, insights into the ways they can improve their performance and eliminate the identified weaknesses (Marier, 2012)